Game developers spend a surprising amount of time on things players are never supposed to notice. A stone wall should repeat across an environment without exposing an obvious seam. Water needs to move without looking like the same few frames being replayed. A wooden floor may cover half a level, butGame developers spend a surprising amount of time on things players are never supposed to notice. A stone wall should repeat across an environment without exposing an obvious seam. Water needs to move without looking like the same few frames being replayed. A wooden floor may cover half a level, but Read More

